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I’m the mayor of Simcity creation pass strategy

By Frances    24 Apr,2023

Complete SIMS City I am mayor strategy, how to develop the city? How do you locate each building?

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Ten topics

1. Build square roads, raise them when needed.

2. Build the first five shops, the chairs, cement, tape measures, nails, potted wooden boards make money quickly.

3. For hospital, fire engines, police, save up for the best to buy those and remember to keep it compact.

4. At the early stage, buy sewage, drinking water, power generation and garbage, these contains high pollution efficiency.

5. The park should be equipped with a white key or a welcome door, so that the scenery and the park covered area can be seen well.

6. The port must be opened, you will not lose.

7. We need to build more houses, not only because it make money quickly, but also it increases the population, achieve the target, and get a lot of greenbacks.(If you want to keep the stage, please ignore)

8. Don't buy the Ministry of Education and the Department of Transportation.

9. Try to complete the development task, not only for money, but also can get rare materials, to widen the land, and expand warehouse.

10. The primary factory is the most cost-effective.


Road

Roads should be built as orderly as possible to ensure fire protection, medical and public order. Also, the most efficient operation of the park and other facilities can save about 20% of the Sim currency at the early stage (it should be 40%, and the other 20% is used to upgrade the road). Two roads diverged as far as possible between the four grids. The long sides and wide sides should be built. Don't save money to build a wide side, because it is very difficult later on. After extending the territory required layout, it is to save money to upgrade to four lanes to ensure the normal operation of nearly two rows of buildings, in order to link with normal beach part, you can build a fork in the road at the inlet section.


Store

Shops can be used to make all kinds of products. But the cost of building a store can be huge, and mayors can choose to build only the first five stores to avoid the up-front expense. In the early days, the objects made by these five shops were especially useful, and they were also the objects that mayors desperately sought in the shops. There were several well-known objects: chairs, cement, tape measures, nails, potted plants, and wooden boards. However, if you leave these items in your trading station within 10 minutes, someone will surely come to buy them. You can make sure that the price will be raised to the highest level, which is also the best way to make money at the early stage of the card level (exclude cargo shipping).

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Community services

Before level 18, your mayors’ most headache are: security, medical, fire control. Spend money on these three sectors. Buying small things is almost useless, buying large things is costly, with buying medium you can build a lot. This is also the reason why I give up the game many times previously, one thing you can be assured of now is that large medical fire and security equipment, have reduced the price, they only cost 20K or 30K then you can get them. You almost do not have to build the second level 24 previously, and very space saving, only six buildings in grids. So, you can let those who do not want to tear down their own hard built building and want to upgrade to make money players have a good play.


Water and electricity problems

In addition to security, medical, and fire services, everyone may consider about the water and electricity problem.  all sorts of overload, and all sorts of citizen complain make each mayor great headache. Today little editor wants to tell you that at the early stage there must have pollution, high efficiency with low price that (except water supply construction), alone to expand an area or a single area to build these things.  Put away the areas from the urban pollution and noise, so that we can maximize the COINS, save simulation saved these simulated currency which can be used to build terminals, park, or to purchase some rare items, global market advantage absolutely to make you feel more satisfied. (Later on, we must change these buildings back to pollution-free areas, or there will be too little space to hold them.)


Park and landscape facilities

If you have solved the first two problems, what remains is to develop the population. The best way to develop the population is to build more buildings, and the second is to build more parks and scenic facilities. So, the question comes, what kind of parks are good and what kind of scenic facilities are cost-effective? The answer is below.

Promotion of park-like facilities: welcome gate, quiet park, Dragon Park, Royal Garden. These four kinds of buildings are the most cost-effective.


With Chinese characteristics and extremely cheap prices, the concierge gate increases the population by up to 25%, making it the first choice for newcomers.

Quiet parks can be added horizontally and vertically to these population increases, up to 25%. It is a nice park in the middle period.

Dragon Park is the super high park after level 18, covering a wide area, the growth of the population up to 30%, is definitely a good choice.

The Royal Garden park, with its powerful benefits, 10 by 10 coverage and 50% population growth, only needs 6 platinum keys, which is a really cost-effective.

Landscape: you can build lakes and Bridges and things like that, but the most important thing is that you have to buy a building with a lot of coverage, because the building with a lot of coverage (the park also has to cover that building) can be made into glass houses.

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